Thursday 8 March 2012

Suebusters/For Gondor and Rohan

Everyone in DOGA (or DoGA, or DGA, or the Pyro Department, or whatever we're calling it this week) keeps telling me I need to get a hobby. Actually they usually tell me I need to get a life, but since I spend every waking hour filing their mission reports, complaints and sundries (a word I have come to detest), a hobby is the best I can do. Actually I shouldn't even be doing this, but I have an excuse. A package of old mission reports from across the PPC was delivered to the Archives this morning for some unknown reason, and I need to read them all to figure out what's going on. Since I'm doing that, I figure I might as well review them too.

Mission: Suebusters/For Gondor and Rohan
Agents: Cara Fielding & Miriam Collins, DMS
Continuum: Lord of the Rings

I have to say I found this mission a little dull to read about (although I note that one of the agents involved said much the same thing - I suppose boring is better than fatally exciting, right?). The main reason for this is that all the interesting moments appear to be glossed over. For example, during the Council I read that the entire courtyard turn[ed] gold when the 'Sue appeared. From Miriam's next line, I inferred that this was due to a line of bad narrative - but I am given no clue as to what it was. This happens every time Suvian prose is invoked. She gives a Sue-like description of the Lady Galadriel, but again, I don't get to find out what it says.

The main issue I have with this is that pure agent reaction doesn't hold my interest very well. I want to be entertained, and I want to be able to laugh at the badfic myself. There is little worse than seeing someone else in stitches over a joke I haven't heard. I understand the agents' purpose, I think - they want to be the focus, not simply characters in an MST - but I believe they would be more interesting if we knew what they were reacting to, not simply how.

Another issue I noticed is one I shall be passing on to the Department of Redundancy Department: lacking anything from the badfic to describe, the narrative sometimes takes to narrating the agents' dialogue. For example:
While it was understandable given the plagiarism, 0% OOC readings across the board (with the exception of the Sue, of course) were still unusual.

"Huh, everyone's totally in character so far," she noted, raising an eyebrow at the CAD with a small amount of disbelief. "That's strange."


The rule of 'Show, don't tell' seems to have been altered by these agents into 'show and tell'. Wait, was that too harsh? I've not exactly practiced this. I think the actual issue is one of 'Who knows what and how': the CAD informs one agent of an occurance, and that agent tells her partner. The problem is, both events didn't need to be narrated. It broke the flow of the mission for me. Even if this is what actually happened, to quote another rule, sometimes 'Less is more'. The dialogue would suffice, here and in other areas.

There is also an issue with narrative tension - or the lack thereof. Despite the agents' repeated warnings about the 'Sue possibly hearing them, there seems to be no danger of this happening. In one scene, Miriam taunts the Laws of Narrative Comedy - and wins. At a time when most of the Fellowship are on high alert due to approaching crebain, she sneaks into their camp, ignoring a warning from her partner, and steals their food with no consequences. Cara is alarmed, but does nothing, and nothing ever comes of the event.

Cara's warning was perfect foreshadowing, a Chekov's gun that simply didn't fire. Miriam wasn't seen. I understand that this is an accurate representation of events, but it left me feeling distinctly unsatisfied. There are two ways it could have been improved. The whole incident could have been downplayed, rather than building it up for no payoff. Alternately, and preferably, the tension could have been ramped up. If the narrative had followed Miriam rather than staying with Cara, we could have experienced her feelings: did that rock just move? I can't see Aragorn from here! What was that noise?

I hope I can be forgiven for my bad form in describing all the negatives first. I do not do this lightly - the structure of a review is practically a sacred trust - but as any member of the R&R Division of Personnel will tell you, sometimes structure must be sacrificed to dramatic necessity. The positives here are something rarely seen in mission reports, and in my opinion they far outweigh all that has gone before.

At the very beginning of the mission, we are shown Miriam's dislike for the cold. This seems to be a piece of scene-setting, with no lasting consequences - until the agents arrive at Caradhras. Here the cold issue resurfaces, and (without spoiling my second positive) leads to interaction that would not otherwise occur.

I admire the narrative consistancy shown here. A major issue with badfics is a failure to carry things forward: a wrist broken in one scene may be used to loose a bow a dozen chapters later. Here the agents, through careful use of the narrative structure, managed to create a small plot arc within their tale. It allowed me to connect more fully with the agents - to see them as people, not merely vessels for the plot. And then there's Ring Bearer...

Ring Bearer the mini-Balrog is almost a special case of the above, but he is even better used. These days minis are often ignored - they appear in one scene, then vanish, just like that broken wrist. Not Ring Bearer. I'll illustrate this with three paragraphs from widely-separated parts of the report:

Even though she wasn't usually fond of minis, Miriam almost squealed in relief, huddling just close enough to Ring Bearer for the convection to warm her without causing severe burns; warmth was one thing, being incinerated was another.

She looked around in concern for somewhere to put Ring Bearer, as - without meaning to - the mini-Balrog was starting to char the wood. In the end she asked him to wait at the bottom of the tree, where he wouldn't be able to set anything alight. Mournfully, the little Maia did as requested, though he was pacified with a promise of more bacon later.

A few clicks and whirrs and a bright flash of light later, Ring Bearer looked rather puzzled. In place of the Uruk-Hai that had picked him up, two female Elves - still wearing the same clothes - stood adjusting their backpacks. “Hey, it’s okay,” Cara grinned at him, throwing him their last piece of bacon to reassure him...


From his first appearence, this mini is not just something that happened: he becomes an integral part of the mission. The problems and advantages of dealing with a demi-angelic ball of flame are addressed: he is used for warmth on Caradhras, and later gently removed from the flet in Lorien - we even see his reactions to this. Later still, I read of his reaction to a change of disguise, and I realised this was what had been missing.

I read a mission for two reasons: to delight at the tale of agents cleaning out a badfic, and to see something new. The entertainment of the former was somewhat muted here, but, for the first time in a long time, something brand new appeared. I have never seen a mini become a character on its first appearance before - and I enjoyed it immensely. It shows how much respect the two agents have for the Word Worlds they enter, and for the creatures they encounter. By reading about their interactions with Ring Bearer, I came to truly believe that the authors were lovers of Canon, not just haters of 'Sues. And that is something I always treasure.

-T. Ryan, Dept. of Personnel, DOGA Archivist

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